Magnetic play on the pirate ship
Argh! The pirates are perfect for many kinds of games with both adults and children.
The magnet book with pirates is popular, especially among boys who can’t wait to bring their own pirate adventure to life! The magnet book is a real dangerous pirate scenario with the sea, sharks, an island, and the big pirate ship.
Now you’re ready to tell some exciting pirate stories – and with the many accompanying pirate characters, there are plenty of possibilities.
Perhaps the pirates are being attacked by other pirates, or maybe the pirates are looking for a treasure chest full of gold! Or maybe there is someone we need to rescue on the desert island? Or maybe the pirates are having a proper pirate party – what exactly goes on at one of these? No matter what fantastic adventure you want to tell, the possibilities are right here. Of course, there are also great opportunities to talk about where the characters are, what they are wearing in terms of colours and shapes, as well as what mood they are in.
As with many of the other magnetic books, there are many magnetic figures included, so it might be a good idea to remove some. This often makes it easier for the children, as they do not have to look around as much, and it provides an opportunity to supplement figures as they become worn or disappear.
The book contains lots of magnetic motifs that you can move around while language learning. All parts are easily and securely stored inside the book when not in use. It’s great to have on the go, on a trip, or on holiday.
Recommended from 3+ years. The book measures 25 x 21 cm, and 25 x 67.5 cm when opened out.
How to play and learn with the magnet book:
We believe this material (and all the other magnetic books, for that matter) encourages a lot of play, learning and language. If you want to get the most out of these magnetic books, it’s a good idea to play with a parent or other caregiver. You can either let the child take control of the game and see what happens. Or the adult can take control and direct the game towards the area you want to practice with the child. You can, for example, play with:
- Increase vocabulary for words found in and around the pirate theme
- Learn to categorise: Which magnets fit in where, e.g., people on the ship and animals in the sea.
- Invent or talk about stories that can unfold on the pirate ship
- Sabotage: Put an item / magnet in a place where it does not belong. For example, a shark up on deck. This way, the child learns about the concept: “odd one out”
- Prepositions. Talk about or ask the child to place magnets in a given place, e.g., in front, behind, next to, up, down, in, etc.
The magnet book contains a lot of magnetic motifs and a lot of material for small children to get to grips with, meaning there is not enough room for all of them in the book. We recommend therefore that you only select a chosen number for the game and save the rest for later use. Feel free to do so before presenting the book to the child.